![]() ![]() Only ONE mission instance is allowed to be active at any time no duping nor instapassing. Timing starts on the first frame after confirming a new game and ends once the player has completed every single objective that gives the player a completion point.īeing rewarded percentage for the same objective twice is allowed (i.e: duping), but should be noted in the run comments for easier verification purposesįor more info on 100%, check 'Requirements for 100% Speedruns' Padlock warps and other glitches only possible with the above On Mission Manipulation including but not limited to: Vigilante, Crash, Rush, Pagers, Rampage or Empire Attack abuse Runs that wish to be considered world record require an additional full game restart + starter save load between each new attempt, because of possible NG+ effects and for extra cheating prevention purposes.įor more info about starter saves, check 'Info - How to create and use Starter Saves' Restarting process must be included in the submission video. Starting a new game after starter save load is only allowed after a full game restart. Usage of cheats (including accidental) is forbidden.Įvery failed attempt reaching at least past Soldier requires a full game restart + starter save load before starting a new run to avoid any invalidating NG+ effects/any leftovers from any Dupe made (Any%) Loading an save file not made during run (including accidental) is forbidden. Submission video must show the entire duration of the run from start to finish, including the menuing process leading to new game start (i.e beginning a highlight/VOD from 'System' tab in-game, or on the confirmation screen isn't allowed), as well as showing the end of the previous failed attempt that runner reset before starting a new run, if there's one, otherwise the early game booting process showcase would be required for a singular attempt.Īny save files loaded must be made during run. Runs may be timed with an external timer (such as Livesplit/WSplit), though the timer does not have to be shown on video. ![]() Runs use the Real Time Attack (RTA) timing convention, which means it measures the real time that has passed from start to finish, rather than in-game time. Timing starts on the first frame after confirming a new game and ends on the first visible frame of the End Credits Welcome, on this thread you will find the full ruleset of the VCS leaderboard. ![]()
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